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Mapping a Vue 4.12+ Terrain
Page 2

On this page, I will take you through the exact steps to map a terrain:

1) Choose a picture. I've chosen this picture:

2) Determine the size of the picture and the aspect ratio of the picture. This picture is 320 width by 240 height. The aspect ratio is 4:3.

3) Create a terrain which has polygon resolution with the same aspect ratio.


I created the terrain and resized it to 40 x 30.
Using the altitude control, I set the terrain to an all flat surface.

4) Set the terrain scale to 1.


Use these multipliers later
if needed to match
the terrain scale.

5) Open the Material Editor and load your picture into Color produciton (or whatever channel you want).

6) Calculate the size of the terrain in world units. In this example, the size of the terrain is 40 x 30.

7) Calculate the required scale of the picture.

scale x = 40 / 45
scale y = 30 / 45

The result:

scale x = .889, scale y = .667

8) Set the material's scale to 1.


Material’s scale is at 1.

9) Open the Material Editor and set the picture scale to the calculated values, set the mapping to object-standard and faces.

10) Calculate the picture offset as 1/2 of the picture size.


The picture has been loaded. The mapping is object-standard and faces. The picture scale is based on the size of the terrain. The offset is set to one-half of the picture's size.

Here is the final result:


The small terrain has been duplicated twice. The duplicates were resized
using the terrain scale controls and material scale control. The top-right
is scaled to 2, and the bottom terrain is scaled to 4.

Here I put the picture into the bump production:


The same picture scale, offset, and mapping are applied in the Function Editor.

 


The bump production has been added.

Continue to the next page to see some examples of this easy terrain mapping. Each example took only a few minutes to create.

Mapping Terrains Tutorial
Page 1 Page 2 Page 3 Page 4

 go to Renderosity.com

 

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