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The
purpose of this tutorial is to provide the details necessary for you to map a Vue 4.12+
terrain.
First, one must understand that
picture and terrain scale are critical in mapping a picture on to a Vue 4.12+
terrain.
Terrain Mapping Mode
When you map a terrain
use 'faces' and object-standard mapping. For simplicity reasons, I
keep the material scale of the terrain at one.

The material scale
is set at one.
This multiplier can be
used if needed to match
the terrain scale after
resizing a terrain.

World Units
There are three
basic things you need know in order dynamically
map any Vue 4 terrain: the definition of a terrain in world units, the ratio between picture scale
and terrain scale for creating an undistorted map, and the required picture offset for the
picture map.
The first two steps
are to choose a picture map and to create a terrain. After you've created
your terrain, you need to size it. Size the terrain with the same aspect
ratio as the picture. Read on to learn how size your terrain.
Once you have
sized your terrain, you need to calculate the terrain’s
size in world units:
The size of a terrain in world
units is dependent on
the size of the terrain’s scale and the terrain's polygon count (polygon resolution).

This is the x, y, z controls
of terrain scale.


This is the terrain’s polygon resolution. The control with the two squares
on top
of the Terrain Editor brings forth this Resize Terrain dialog.
Use this dialog to size your terrain with the same aspect ratio as the
picture map.

The terrain’s scale multiplies
the terrain’s polygon resolution and
determines the size of the terrain in world units:
Size of a
terrain in world units = (polygon count on axis) x (terrain scale on axis)

Picture Scale
The next step is
to calculate the size of the picture scale to match the terrain’s size.
Many thanks to MightyPete, and his tutorial
on terrain-mapping, I have been able determine the ratio between a
terrain's size in world units and picture scale:
1 unit of picture scale = 45 world units

To calculate the
picture's scale, this is the formula:
picture scale for this
terrain on axis = this terrain's size in world units on axis / 45

Simplified by
using 1 in terrain scale and remembering axis correlation:
picture scale = terrain's size
/ 45

Here are examples of picture scale and terrain
scale:
|
picture scale
|
terrain in world units
|
| 2.844 |
128 |
| 5.688 |
256 |
| 10 |
450 |
| 20 |
900 |

Picture Offset
After setting
the picture scale in the Material Editor, set the picture's offset by one-half of
the picture’s pixel resolution.

The picture offset is one-half the size of the picture.

Here is a
summary of the process I follow:
1. Choose your
picture.
2. Create your terrain.
3. Size the terrain polygon count with the same x and y aspect ratio as the
picture.
4. Set the terrain's x and y scale to 1.
5. Calculate the size of the terrain in world units.
6. Calculate and set the picture scale using the terrain's world size.
7. Set the picture offset while in the Material Editor.
8. Set the material scale to 1.
If you use a
picture in the Function Editor, the process is the same as the Material
Editor’s color production's mapped picture.
What if you want
to resize your terrain after mapping the picture? Just multiply the the
terrain scale values and the material scale value by the same amount.
For example, if you wanted to double the size of the terrain, the terrain
scale controls would go from 1 to 2, and the material scale would also go from 1
to 2.
Continue to the next page to see
a step-by-step example of terrain mapping.

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